AI Insights · Timothy · April 2022
Top 5 Cannabis Games in Europe Q1 2022: Performance Insights
Explore the performance trends of the top 5 cannabis games on a unified platform in Europe during Q1 2022, based on data from Sensor Tower.
The first quarter of 2022 saw interesting trends among the top cannabis games in Europe. Here's a closer look at the performance of the top 5 cannabis-themed games based on Sensor Tower data.
Bud Farm: Idle Tycoon Game experienced fluctuations in weekly revenue, starting at approximately $37.9K at the end of December 2021 and peaking mid-January at around $33.9K. Weekly downloads saw a peak in mid-January with 6.4K downloads but subsequently declined to around 2.7K by the end of March. Active users displayed a similar trend, starting at 16.3K and decreasing to 11.5K by the end of the quarter.
Weed Inc: Idle Tycoon showed a steady increase in weekly revenue, peaking at $22.4K at the end of January. Downloads saw a peak of 37.6K at the end of January, followed by a notable increase to 33.5K by the end of March. The game maintained a high number of active users, starting at 84.7K and reaching 93.2K by the end of March.
Hempire - Weed Growing Game presented a varied pattern in weekly revenue, starting at $21.6K and reaching a low of $12.4K by early March before climbing back to $16.1K by the end of the quarter. Weekly downloads peaked at 32.8K in early February, with active users following a similar trend, peaking at 64K in the same period before declining to 49.8K by the end of March.
Cheech and Chong Bud Farm saw its weekly revenue fluctuate, starting at $14.1K and dipping to $7.3K by early March, before stabilizing around $8.4K by the end of the quarter. The game had a modest number of weekly downloads, peaking at 1.8K mid-January and decreasing to 311 by the end of March. Active users also showed a downward trend, starting at 3.8K and ending at 2.7K.
Weed Firm 2: Back To College demonstrated a consistent revenue stream, peaking at approximately $7K mid-January before stabilizing around $4.5K by the end of March. Weekly downloads peaked at 8.2K mid-January and remained relatively stable, ending the quarter at 5.3K. Active users saw an initial surge to 20.5K mid-January, followed by a gradual decline to 14.4K by the end of March.
These insights are derived from Sensor Tower's comprehensive data. For more detailed analysis and additional insights, visit Sensor Tower.